Defense platforms are not ships. This mod provides a series of small buffs to make defense platforms more useful without altering the meta. Hi, I'm just playing through my first game of Stellaris (2. It’s all about research and exploration, having a boost to science in the early game can. Un-upgraded starbases can build three defense platforms. Except terminal egress, which gets 3 ion cannons and 4 L/L. Auxiliary fire control on all platforms and a mix of shields and armor. Defense platforms themselves don't have new chassis, rather you have access to all their parts out the gate. I have figured out how to do it for ships in the fleet manager, but the only options seem to be 'inspect', upgrade, and disband for defence platforms. There are two basic types of defense platforms in Stellaris. Honestly when im making my chokepoints I use all the modules that give me more/buffed defense platforms, then I usually go with the disengage. >Target Uplink Computer Maybe gives one or two hits. Point-defense platforms are effective against hulls and shields, but they also have a limited range. Would all hangers still work? It probably wont stop giant fleets but it will prevent smaller incursions. Because for all intensive purposes a starbase has that fleet power however since a starbase is a single thing weapons that deal a high damage are extra effective and don’t suffer from nuking something. T4 Station, six offensive modules, debuff auras + Defensive Grid Supercomputer, one ion cannon + defensive platforms up to the limit (the cap on platforms was around 55 iirc). 1. Defense platforms. 9 the game used to have three tiers of defensive platforms all the way up to fortresses, currently only the smallest one of those is available for construction. I usually prioritize upkeep or fire rate. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. It's quite early and I play with slightly slower tech (a mod that does a progressively slower debuff), and the amoeba flagella are iirc better than T2 strike craft while being an easier-to-access society tech if you're pacifist or xenophile and can do the pacification project, and strike craft are especially good against. Starbases are definitely not useless, but not overpowered either. early to mid game just stack as much hangars as you can. they never once in 7 years got a laser option. Weapons aside, I usually go with 5 small/small, 5 medium/medium, and 10 large/large. If you want to design specific type you have to turn off auto designer and customize them like you would your corvettes or destroyers. huh. I'll build them up and treat them as rotational disposable shields. The resulting grab will take them over a month to get out of the system and jump. 1. This page was last edited on 8 December 2022, at 22:04. Search the either dragon and kill it, you gain an other perk. ago. Destroyers aren’t remotely comparable. Use hangar bays and add defense platforms to the regular Starbases in the general areas you're threatened at the start of the game. Destroyers counter corvettes. 560. Pick up some corvettes, each one prevents 10 points of piracy, and set up a course in the most dangerous areas. In a huge galaxy, it could be 999 systems. Late game the longest range weapons you have, but they'll still die pretty easily. r/Stellaris. In any case for a defensive bastion, what you want are as many defense platforms as optimized against your enemy and taking as much advantage of the system effects as you have time/energy/resources to design and build. 3 starbase + full defense platforms specced for shields + anti-armor), but that. Usually you can get a max of 3 conventional traits plus any number of special event traits after that. 6 adding PD also makes them a lot stronger since the AI uses missiles a lot more often. Considering that vanilla scripts for defense station and defense fortress. In this regard they can be invaluable. They are accessible early on in the game and will also increase the amount of defense platforms that starbases can support slightly; enough. So too does kinetic artillery. 0 unless otherwise noted. I tend to build defense platforms in the later game mostly to scare off the AI with a larger indicated strength, not because the platforms would actually help much if the AI attacked. Upgrade for 4 platforms. Stellaris > General Discussions > Topic Details. maybe makes sense. Here are the 5 best traditions, those filthy Xenos won't know what’s coming. Subscribe. The starbase itself is where I put all the hangars. Starbase auras are still great, but defense platforms are a waste of alloys. Hangars seem to work better in that situation because really all they have to do is help hold the line for a bit until you can get reinforcements in place. 0, and complete inability of PDX to think out "rock-paper-scissors" princple to make anything other than monofleets worth. Time enough for your. Platform 238 minerals. Basically - make defense platforms into in-system defense fleets that are bound to that system. E. Step 1: fill a solar system with then. Authority has minimal ability to be best. They have their own shield - which is also weak 3. Defense Platforms are underpowered, there really are no good designs. 9 comments Best Add a Comment BadAtVidya92 • 5 mo. If you want to design specific type you have to turn off auto designer and customize them like you would your corvettes or destroyers. Starbase Defenses Extended. Because every Archaeo Weapon is Rare and has a low weight-chance, TA's 1. 56 Badges. They launch them continously, and the craft won't despawn for the duration of the battle, even when the platform gets destroyed. For example via adding hangar bays and defense platforms + hangar bays. * (Le Guin) As with any mod that affects game play, NOT achievement compatible. Planetary Defense Guns, Batteries, and Hangars - Increases the Orbital Ring's Hull, Armor, and Defense Platform cap, and adds extra weapons, missiles, or strike-craft respectively. Head canon is the station was so badly out of date that there was no choice but to rip it. It’s all about research and exploration, having a boost to science in the early game can. The Tracking and Range, however, look irrelevant. You can use your starbases early game by having at least some token fleet on it. The only defense platform worth building is the Hanger one, here's why: Every ship has a max deployment limit. Starbases on they're own are actually handled pretty well in Stellaris considering that they are static defenses and are very vulnerable to fleets. This can be used on planets and habitats. Three Platforms on an Outpost is less effective than upgrading to a Starbase and building a defensive module, but again going over starbase capacity is expensive. #shorts #stellaris #howto #tutorial #tips #guide I'm always on Discord: Join and help build the community. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. System: Max systems, line computer, afterburners, and auxiliary fire control. 1 - New "Tactician" computer available from the start that allows the player to issue real-time commands during combat. Probably ~ the same usefulness as Tachyon Beams. Ion Cannons are the best option against pure battleship fleets. more than anything, the biggest buff is from having a bulwark, you can arrange a 25/50/75% discount to DP cost, so they go from 25% of the cost of a battleship to . This page was last edited on 8 December 2022, at 22:04. Defense platforms have two sections for weapon slots which can be outfitted with a wide variety of weapon configurations. Hangars are the only way to go on defense platforms, and a mere 10% extra range and tracking isn't going to change that. Stellaris Defence Platform designs will be analysed to find out how well they perform. Considering that starbases have +50% range module, the range of ion canon is also wasted in most. If you take control of the L cluster, then ion cannons are absolutely crucial for preventing empires you're at war with from just leap-frogging through Terminal Egress to any other L-Gate willy-nilly. This has three effects: (1) it paints Germany as the aggressor and gets Britain to come help like in 1914, (2) it allows the battles to be fought on Belgian soil rather than French soil, especially important because France's factories were still. 2. 4 there was no extension to the range of weapons on defense platforms, This mod added that. Report. more point defense, less hangars. The best use of any sort of defense station is to put 1 defense station, stripped of everything except for the FTL snair, along your border for atleast 2-3 systems deep. The technologies required to unlock them are back. And before anyone says: "That would make attacking hard!" That's literally the point. Business, Economics, and Finance. in terminal egress I've found that a 250k starbase (6 ion cannons, ~15 artillery platforms) will kill a 600k unbidden fleet before they can get close enough to fire a single shot back. However. 2. Focusing on alloys (and minerals) is key. sumelar. 0 unless otherwise noted. If you are going to use them, Hangars are by far the best option and completely outclass every other type of platform. Currently, if you want to change an existing defense platform's template, you need to destroy the existing defense platform and build a new one with the. Which. Destroyers counter corvettes. Now as for defense platforms, I can see a case to be made here. They can protect your battleship fleet from torpedo corvettes. I'm keeping a 1:1:1 ratio of s:m:l Gauss/gamma stations as about half of the platforms. I posted a bug report on the Stellaris forums. Bugs, Feedback and Suggestions. You can never move your defense platforms, so. Because as long as the fight goes on new fighters spawn even if the platform is destroyed. This is from the Fortress Proclamation Unity Ambition. Honestly when im making my chokepoints I use all the modules that give me more/buffed defense platforms, then I usually go with the disengage. " It scales better into the late game, due to missile weapons having decent range and inflicting hull damage, and in the early game, missile corvettes are the best way to take down starbases until Carrier Cruisers. p: Defense platform designs are just another ship designs. Also the defence modules (missile module, battery module, hangar module) add their. You have encountered the great Blorg Collective, resistance is futile, and we will be friends. Nah, you don't get to increase that in vanilla. So too does kinetic artillery. ; About Stellaris Wiki; Mobile viewPro Tip Four: Combining tips Two and Three, you can make a Defense Platform for as cheap as 82 alloys per platform, before discounts. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. These techs are 10% techs - 10% fire rate or 10% damage, each tech, rather than the 5% typical of most repeatables. Habitats Cons Cost more alloys and more influence Take up the same orbital slots Increase Empire Sprawlwhich ones are better a huge amount of defense platforms or a few Inon cannons. There is a hidden catch. The big thing to remember is that every starbase that is devoted to something other than anchorages will reduce the size of your fleet, and having a large mobile fleet is always a good. Defense platforms are like a stationaryvfleet, each has its own hull, shields and armor values. And before anyone says: "That would make attacking hard!" That's literally the point. They are best used at choke points to do 2 things: Slow down the enemy to buy time for your fleet to arrive if they are stationed elsewhere Defense platforms, however, are not worthwhile. Ok so I figure out that you can't build a defense platform by just right clicking with a construction ship anymore. Stellaris. What are some good builds (I have max plasma, level 2 autocannons, max lasers, max railguns, swarmer missiles, torpedos {Both Neutron and Regular}, and near max regular missiles. They are accessible early on in the game and will also increase the amount of defense platforms. Not if you aren't using it, it's not. Intel automatically increases or decreases towards the intel cap for the target empire. You're better off putting fleets on defensive duty, and equipping your starbases with shipyards to provide repair and reinforcement services to those fleets. Then select a construction ship, right click on the planet, click "Build Megastructure", scroll until you find "Maginot World" highlighted, then click that. Because the overall design was bad (unbalanced) So AI not using such a feature basically leads to a "human-player"-only feature in game which in my opinion is like a cheat. I don't want to hand a fully kitted out defense station to the enemy. I usually pair mine (lately I only build two in a system) with defense platforms designed to hold hangars or a hangar plus artillery (it'd be SO. Early game, I just mix kinetic+energy in even proportions with a lot of medium platforms and a few light platforms to handle corvette swarms. 25x for an equivalent amount of other repeatables on another weapons platform. When the starbase is lost, all defense platforms are lost as well, you will have to rebuild all of them. No surprise there, offense outscales defense in Stellaris combat at higher tech levels. The technologies required to unlock them are back. Now that said, I do agree that defense platforms need a lot more love. Stellaris version supported: v2. This basically means Swarmer Missiles and Hangars are the only good options for Defense Platforms. Stronger defense platforms. Business, Economics, and Finance. By mid game they aren't really worth building any more, though if you can get a fleet battle to happen on top of them they can be help for a bit since the AI seems to go after the. 1. Stellaris Defence Platforms Stellaris Defence Platform designs will be analysed to find out how well they perform. The whole defense platform cap system is currently broken on several levels with the game completely disregarding ALL bonuses given to the cap outside of starbase buildings themselves - and even then, at least one starbase building (Ancient Rampart) is broken. Their main offensive tactics involve their building and colony ships, so if they spawn in your territory put a lot. If 3 platforms on every Starbase along main trade routes are not enough, you can set one of those. Missiles are somewhat better against point defense, by dint. Secondly, Starbases are way more cost effective than fleets in the early game. You can build more star bases. It gets meritocracy. 36 thousand in effective health and 5. Stellaris Real-time strategy Strategy video game Gaming. 9. This also affects every modded-in "Defensive Platform" like structure, because the build speed modifier for Defense Platforms is based strictly on its ship type classification. They add to the firepower of the spacestation that they are attached to. Business, Economics, and Finance. Anything smaller than the L slot will be outranged by any player-controlled fleet that just stays at 150 range with carrier computers and a Cautious admiral (for Neutron Launchers to have >150 range). Torpedoes do more damage, and especially do more damage per hit, meaning enemy ships are more likely to be destroyed, rather than escape to emergency FTL. You can never move your defense platforms, so. In most wars, you won't gain control of the system immediately, but. Equal cost spent on Defense Platforms vs Fleets, has the platforms absolutely trash a fleet with barely any losses on the platforms. 2 then it would have silently reverted a change made in the 3. * Starbase Defenses Extended 2. Some of the best traits are acquired by completing certain challenges. If 3/4 of them are shield heavy, go anti shield. In 3. You can just build a ship instead with those alloys and get the same thing, but better in basically every way. Target Uplink I do not actually know. For guns you could take the choice of two heavy batteries or four small lasers or some other combination depending if you took a light, med, or heavy platform. g. and rebuilding takes decades while. Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. Usually either the fleet can scrap the entire thing or would die trying. Starbases (and defense platform autodesigns) probably shouldn't mount the following: Torpedoes (Range 30) Autocannons (Range 35) Disruptors (Range 40) Any idea if weapon slots can be coded to only accept weapons of a specific type? If so, missile batteries could be changed to 4xS which only accepts missile components. Last I heard, yes they do, CC wise at least. ago. Observe armour of platform Upload Attachment File(s) attachedYes, they let your Corvette move faster and get into firing range sooner. In any case for a defensive bastion, what you want are as many defense platforms as optimized against your enemy and taking as much advantage of the. No surprise there, offense outscales defense in Stellaris combat at higher tech levels. Better park fleet. If you're that intent on building defense platforms, it's best to ignore ion cannons in favor of L slot platforms with nothing but neutron launchers. If I set the crisis time period earlier, they. This could be especially true in a starbase system fight where a starbase with the targetting computer and missile defense platforms are supporting a gunline defense fleet. Shield disruptor, range, combat disengagement, and defense supercomputers for buildings. It's wormhole stations that need to be built outside of gravity wells. 0 is the starbase weapons. In this video we will look at a variety of defence platform builds to. Speculations on 3. If you get strike craft early on (say, through remnants tile blockers, or just not having a better option) hangar bay defense platforms can destroy massive corvette fleets with few to no losses. The one that makes them live longer or gain xp faster. Defense Platforms, and Bastions in general, really only serve one purpose once everyone has Destroyers - a speed bump. Please give the game at least a day for the option to show up under Edicts. Defense Platforms use special rules and will most commonly use M slots to avoid range issues. Then assign a mercenary admiral you hired from the raiders to that same fleet instead. r/Stellaris. Now as for defense platforms, I can see a case to be made here. Jan 29, 2022. . Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. Your fleet will. paradoxwikis. Low. Select a construction ship and right-click the system in the galaxy map. In theory it does also grant extra evasion, but as mentioned Corvettes will usually be hitting the cap anyways. Wooden-Many-8509 • 22 min. Upload. And unlike T slots, which are spinal and therefore require the ship to be facing in the right direction, strike craft can attack from any direction. Available to: Corvettes, Destroyers, Cruisers, Battleships, Titans and Defense Platforms; Artillery - Prefers large, long-ranged weapons and missiles in smaller slots. If you're up against a Battleship fleet and aren't worried about enemies getting too close, Kinetic Artillery + Neutron Launcher is an interesting possibility. Starbases have a free +X armour buff that scales based on their level, e. Select build platform then place it exactly where you want and press A. The best defense is an eternal one. Just click on a design to build it, as you do with ships. I find a happy medium is for two of these to be Ion Cannons (which essentially fire a titan laser that will oneshot anything smaller than a Titan that it. A Starhold with some hangar bay modules and the maximum amount of defense platforms with hangar bays can reach fleet power values that will cause the AI to not even send fleets into its system. Defense platforms and starbases are very strong in the early game, if used well. Missile Cruisers, Carrier Battleships, X-slot+Carrier Battleships, Carrier-Cruisers, Hangar-Defense. . In an ideal world, it should matter what the platforms are. I can't design the main station and pick what it uses beyond "adding two missile slots" -. . Dist. Apr 4, 2019 703 24. The AI vastly overestimates bastions and seems to respect that you have them. I usually put a mix of antishield/antiarmor on my platforms, something like 3 small kinetics/2 medium lasers. Disruptors have high tracking to ignore evasion and completely ignore armor and shields, making them one of the best anti-Corvette weapons in the game. However, AI that prefers explosive weapons will use S slots on defense platforms if its regular missiles are more. Thread starter TrotBot; Start date Feb 12, 2022;. Defense Platforms are a waste of Alloys and Energy and need their cost reduced or their stats buffed to better reflect their actual effectiveness/cost. Defense platforms can be used to stop pirates when your fleets are busy (early game pirate fleets are just barely strong enough to take out a starbase) A bastion with defense platforms is a good place to have the first battle against a superior foe. Level 5 components grant 870 points to their defense type, so all together about 122k points of hull+armor+shields. Add bookmark. For example via adding hangar bays and defense platforms + hangar bays. Useful Stations was one of my favorite mod. The fleet will likely kill that corvette, but once combat is engaged, the enemy has to finish or ftl retreat. ago. Just swap the artillery core for the carrier core and leave everything else the same. We are all aware that Stellaris ship design has had a massive rebalance, and with that the combat system and the overall pace of the game. And in that game I didn't have the Unyielding-tradition. 6. Each can be damaged or destroyed. Warning: ALL Defense Platform Cap bonuses are COMPLETELY broken post update! Bug. From specialized vassals to powerful new megastructures. Which is better depends on the target. Jul 7, 2021. The technologies required to unlock them are back. Currently Starbases and Defense platforms suck, I recommend we brain storm many changes to improve their performance. Preferably id like an upkeep trait, a increased hitpoint trait and a fire rate trait. This platforms are pure amoeba flagella in this case. Defense platforms have two sections for weapon slots which can be outfitted with a wide variety of weapon configurations. Feudal was reverted to its old state in 3. CryptoPatrolling a few corvettes along your trade routes will eliminate the piracy, and is a decent way to level up admirals when you’re not doing much real warfare. I usually build exclusively hanger defense platforms with amoeba flagella. R5: After I annexed an early space age primitive world, I found that I owned their space station. If done by different players, whoever destroys the starbase will gain the system. In the base game prior to 3. This massive space station is guarded by many unique defense platforms that can spawn in any random. >Hyperlane Registrar Sounds nice but it's effects are pretty negligible and almost irrelevant. Discovery is a top first pick in most strategies. Additional modifiers which affect various defense platform parameters are summarized below. Mid game. Reintroduces the medium and large military stations which can be build at starbases just like defense platforms. Allowing for. In my experience, Shard can usually be handled by a fully loaded Star Fortress (Lv. Create 10 ships exactly the same in everything exept weapons. Unfortunately I already blew up the galaxy and turns out that wipes your defense platforms blueprints as well :( They were autogenerated though. Option should say move here or build defense platform. Thought I was safe behind the top of the line base and defense platforms. . It's especially weird when the upgrade cost is. Defense: Any 1-1 combo of armor and shields to maintain flexibility. 798. While having a constructor selected, click in space. Some amount of Shields, mostly Armor. The technologies required to unlock them are back. They have their own armor - which is weak 2. Optimally, I'll use 2 large, one using Torpedos and the other Kinetic, max range is the aim of the game. Defense Platforms are cost roughly 1/3 of a corvettes upkeep costs, but have about double the power. Raaaage-Alert • 4 yr. Strike craft can also act as point defense, being able to shoot. High risk. While this takes a lot of alloys, and time, to set up, it only costs energy credits in upkeep. 2. The option to build a starbase will now be available. Reply. 4. Demonic-Toothbrush • Life-Seeded • 6 mo. Info. Thank you very much, I. Compatible with Stellaris v2. The Angry Hive - Hanger components on both. Artillery/Carrier remains a powerful fleet design in 3. Instead of a bunch of ion cannons and defense platforms, you could just have a "home defense fleet" that will do about 400,000 times better If you're that intent on building defense platforms, it's best to ignore ion cannons in favor of L slot platforms with nothing but neutron launchers. You can go up to 28 platforms per starbase with an ascencion perk or 23 without. ; About Stellaris Wiki; Mobile view Pro Tip Four: Combining tips Two and Three, you can make a Defense Platform for as cheap as 82 alloys per platform, before discounts. This is incorrect, without mods, you have to manually select each station and click upgrade. This mod makes all military stations (defense platforms, ion cannons, and anything modded in the same class) behave like starbases. How do you achieve defense paltform construction ?. . Adjust the templates according to your needs in the ship manager. Outposts can be fitted with defense platforms. ). They. . Stellaris. They launch them continously, and the craft won't despawn for the duration of the battle, even when the platform gets destroyed. I don't use disrupters, cloud-lighting weapons, or matter disintegrators. 7) Human, Humanoid Ethos: Authoritarian; Fanatic Militarist. Just check the box as you do for ship designs and they will automatically upgrade (exceptions, if any, are the same as for ships). Games. 4 carriers, 22 artillery battleships and a titan is a solid fleet composition for late game. They are very underpowered and not worth their expense. Discovery. Take the defensive doctrine if needed. Defense platforms are not ships. 9. Select build platform then place it exactly where you want and press A. Subscribe. You should have a list of possible platform designs on the right-most screen of the defense tab. Gonna Sting - Med weapons component loaded with swarmer missiles, comboed with a torp component. This. However, disruptors remain utter garbage against high-hull Starbases and Defense Platforms which means you need a mixed fleet, or dedicated artillery/torpedo fleets, to assault defended systems. No more micro mangement replacing destroyed defense platforms. In 3. A lot of point defence, flak and ALL armor (just unequip shields) Fighters might be usefull against their bombers, but flak and PD should be enough. Use arc emitters and kinetic battery. They don't cost alloy upkeep at very least, but their cost to performance is absolutely abysmal. This is IMHO insane. . com I'm wondering what people think is the best design for defense platforms? So far, I've come to the conclusion that fighter platforms might be the best. Additional modifiers which affect various defense platform parameters are summarized below. Give the starbase the + 50 % range module, make sure there's at least one hangar module on there if you have it, park your fleet about halfway between the system edge and the base from where the enemy will pass.